Class:Lore-master
From LOTRO Lorebook
- Skill Level: Advanced
- Lore-masters are seekers of knowledge and the guardians of wisdom. Their knowledge of ancient lore allows them to confuse and stun foes, as well as protect against the dark powers of the Enemy. Lore-masters are also capable of calling animals to their aid.
- Role: Crowd-Control / Pets
- Lore-masters are the masters of crowd-control, with the ability to trap creatures and keep them from hurting their allies. They have many skills that invoke the natural world of Middle-earth but it is draining on the will thus costing them morale to fuel some of these powerful skills. Because of this, they must rely on their pets to supplement their ability to take damage.
| Level | Might | Agility | Vitality | Will | Fate | Morale | Power |
|---|
| 1 | 8 | 11 | 10 | 14 | 14 | 105 | 152 |
| 2 | 9 | 12 | 11 | 15 | 16 | 130 | 174 |
| 3 | 10 | 14 | 12 | 17 | 18 | 155 | 199 |
| 4 | 11 | 15 | 13 | 18 | 20 | 180 | 221 |
| 5 | 12 | 17 | 14 | 20 | 22 | 205 | 246 |
| 6 | 13 | 18 | 15 | 21 | 24 | 230 | 268 |
| 7 | 14 | 19 | 16 | 22 | 26 | 255 | 290 |
| 8 | 15 | 21 | 17 | 24 | 28 | 280 | 315 |
| 9 | 16 | 22 | 18 | 25 | 30 | 305 | 337 |
| 10 | 17 | 24 | 19 | 27 | 32 | 330 | 362 |
| 11 | 18 | 25 | 20 | 28 | 34 | 355 | 384 |
| 12 | 19 | 26 | 21 | 29 | 36 | 380 | 406 |
| 13 | 20 | 28 | 22 | 31 | 38 | 405 | 431 |
| 14 | 21 | 29 | 23 | 32 | 40 | 430 | 453 |
| 15 | 22 | 31 | 24 | 34 | 42 | 455 | 478 |
| 16 | 23 | 32 | 25 | 35 | 44 | 480 | 500 |
| 17 | 24 | 33 | 26 | 36 | 46 | 505 | 522 |
| 18 | 25 | 35 | 27 | 38 | 48 | 530 | 547 |
| 19 | 26 | 36 | 28 | 39 | 50 | 555 | 569 |
| 20 | 27 | 38 | 29 | 41 | 52 | 580 | 594 |
| 21 | 28 | 39 | 30 | 42 | 54 | 598 | 609 |
| 22 | 29 | 40 | 31 | 43 | 56 | 616 | 624 |
| 23 | 30 | 42 | 32 | 45 | 58 | 634 | 642 |
| 24 | 31 | 43 | 33 | 46 | 60 | 652 | 657 |
| 25 | 32 | 45 | 34 | 48 | 62 | 670 | 675 |
| 26 | 33 | 46 | 35 | 49 | 64 | 688 | 690 |
| 27 | 34 | 47 | 36 | 50 | 66 | 706 | 705 |
| 28 | 35 | 49 | 37 | 52 | 68 | 724 | 723 |
| 29 | 36 | 50 | 38 | 53 | 70 | 742 | 738 |
| 30 | 37 | 52 | 39 | 55 | 71 | 760 | 756 |
| 31 | 38 | 53 | 40 | 56 | 72 | 778 | 771 |
| 32 | 39 | 54 | 41 | 57 | 73 | 796 | 786 |
| 33 | 40 | 56 | 42 | 59 | 74 | 814 | 804 |
| 34 | 41 | 57 | 43 | 60 | 75 | 832 | 819 |
| 35 | 42 | 59 | 44 | 62 | 76 | 850 | 837 |
| 36 | 43 | 60 | 45 | 63 | 77 | 868 | 852 |
| 37 | 44 | 61 | 46 | 64 | 79 | 886 | 867 |
| 38 | 45 | 63 | 47 | 66 | 80 | 904 | 885 |
| 39 | 46 | 64 | 48 | 67 | 81 | 922 | 900 |
| 40 | 47 | 66 | 49 | 69 | 82 | 940 | 918 |
| 41 | 48 | 67 | 50 | 70 | 83 | 958 | 933 |
| 42 | 49 | 68 | 51 | 71 | 84 | 976 | 948 |
| 43 | 50 | 70 | 52 | 73 | 85 | 994 | 966 |
| 44 | 51 | 71 | 53 | 74 | 86 | 1012 | 981 |
| 45 | 52 | 73 | 54 | 76 | 87 | 1030 | 999 |
| 46 | 53 | 74 | 55 | 77 | 88 | 1048 | 1014 |
| 47 | 54 | 75 | 56 | 78 | 89 | 1066 | 1029 |
| 48 | 55 | 77 | 57 | 80 | 90 | 1084 | 1047 |
| 49 | 56 | 78 | 58 | 81 | 91 | 1102 | 1062 |
| 50 | 57 | 80 | 59 | 83 | 92 | 1120 | 1080 |
| 51 | 57 | 80 | 59 | 83 | 92 | 1135 | 1092 |
| 52 | 57 | 80 | 59 | 83 | 92 | 1150 | 1104 |
| 53 | 57 | 80 | 59 | 83 | 92 | 1165 | 1116 |
| 54 | 57 | 80 | 59 | 83 | 92 | 1180 | 1128 |
| 55 | 57 | 80 | 59 | 83 | 92 | 1195 | 1140 |
| 56 | 57 | 80 | 59 | 83 | 92 | 1210 | 1152 |
| 57 | 57 | 80 | 59 | 83 | 92 | 1225 | 1164 |
| 58 | 57 | 80 | 59 | 83 | 92 | 1240 | 1176 |
| 59 | 57 | 80 | 59 | 83 | 92 | 1255 | 1188 |
| 60 | 57 | 80 | 59 | 83 | 92 | 1270 | 1200 |
| 61 | 57 | 80 | 59 | 83 | 92 | 1285 | 1212 |
| 62 | 57 | 80 | 59 | 83 | 92 | 1300 | 1224 |
| 63 | 57 | 80 | 59 | 83 | 92 | 1315 | 1236 |
| 64 | 57 | 80 | 59 | 83 | 92 | 1330 | 1248 |
| 65 | 57 | 80 | 59 | 83 | 92 | 1345 | 1260 |
| Icon/Name | Req. Trait | Cost to Slot |
|---|
| 101 |
||
| 101 |
||
| 101 |
| Icon/Name | Level | Cost |
|---|
| Icon/Name | Level | Cost |
|---|
| 5 | 2 |
|
| 5 | 2 |
|
| 7 | 4 |
|
| 9 | 8 |
|
| 10 | 0 |
|
| 11 | 12 |
|
| 15 | 22 |
|
| 17 | 28 |
|
| 19 | 36 |
|
| 20 | 0 |
|
| 20 | 40 |
|
| 23 | 52 |
|
| 25 | 62 |
|
| 27 | 72 |
|
| 30 | 0 |
|
| 31 | 96 |
|
| 39 | 152 |
|
| 40 | 0 |
|
| 43 | 184 |
| Icon/Name | Type | Description | Cost to Slot |
|---|
| Class | The Morale costs of your overt displays of command are reduced. This includes Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn and Ents go to War. | 11 |
|
| Class | The Combat Prowess of your companions is increased. This includes, attack, defense, and stealth detection. | 11 |
|
| Class | Your number of targets for Fire-lore, Wind-lore, and Herb-lore are increased. | 11 |
|
| Class | You gain bonuses to the Sign of Righteousness and Sign of Vigilance skills. | 31 |
|
| Legendary | You are a friend of the eagles and may now summon one to aid you. Allows use of: |
101 |
|
| Class | Your blinding flash is harder to resist. | 61 |
|
| Class | You have perfected the art of mixing blasting powder faster. | 31 |
|
| Class | Your fire-based skills are more damaging. | 61 |
|
| Legendary | Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-Lore, Sign of Power: Command, Sign of Power See All Ends and Ancient Craft. | 101 |
|
| Characteristic | Allows the use of non-combat companions. | 0 |
|
| Class | You are able to summon a more powerful bear. | 11 |
|
| Class | You gain a bonus to Power costs for overt displays of command. This includes Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War. | 31 |
|
| Class | The costs of your remedy skills and the time it takes to execute them are reduced. This includes Beacon of Hope, Tend the Sick, Leechcraft, Share the Power, and Inner Flame | 11 |
|
| Class | Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign. | 61 |
|
| Class | Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances your foes. | 61 |
|
| Legendary | This trait makes your Sticky Gourd into a lasting AOE hotspot. | 101 |
|
| Class | Your knowledge of Storms has increased causing you to make your Storm Lore More Dangerous. | 61 |
|
| Class | Your skills have a chance to restore a small amount of Power. | 61 |
|
| Class | Your Beacon of Hope ability costs you less Morale. | 1 |
|
| Legendary | Only the Eldar and Wizards rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes. Allows use of: |
101 |
|
| Class | Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound and disease effects from your companion. | 1 |
|
| Class | You have a chance of stunning an enemy with power from your staff strike and increase your confidence and thus your overall morale. | 1 |
|
| Legendary | You are a friend of the Nature Dwellers and may summon one to aid you. Allows use of: Friend of Nature |
101 |
|
| Legendary | Your pets have higher Morale and increased offensive and defensive capabilities. You must resummon the pet for this to take effect. | 101 |
|
| Class | This improves the effects of your Ancient Wisdom and enables you to use your Power of Knowledge skill for a longer period of time. | 1 |
|
| Class | Your Tend the Sick and Leechcraft skills can affect up to six targets. | 61 |
|
| Legendary | You now may dual-wield a sword and a staff. Your melee skills are also improved. | 101 |
|
| Class | Some of your tactical abilities cost less Power. This includes Signs, Cracked Earth, Gust of Wind, Power of Knowledge, Share the Power, Light of the Rising Dawn, and Ents Go to War. | 31 |
|
| Class | Your sticky tar and sticky gourd inductions are reduced. | 61 |
|
| Class | You've learned to make your Fire Lore more effective. | 61 |
|
| Class | You've learned to make your Wind Lore more effective. | 61 |
|
| Class | Your Sign of the Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame. You may now also place both Sign of the Wild: Protection and Sign of the Wild: Rage on your companions at the same time. | 31 |
| Level | Name | Description |
|---|
| 1 | Light of Hope | Hope is so much more than a naive emotion or dream...it is a wellspring of great power. |
| 1 | Master of Beasts | Of the magicks that can be wielded by Man or Elf, the hearts of beasts are among the most closely tied to the visible world,... |
| 1 | Master of the Staff | Even a lore-master will occasionally find himself face-to-face with the enemy. At times like these, a sturdy oaken staff may... |
| 1 | Power and Wisdom | There is much to be learned from your enemies, but every Lore-master must decide for themselves how deeply to delve into the... |
| 10 | Beast-lore | The Lore-master is friend to beast and bird and may call upon their aid. |
| 10 | Deep Lore | The elements of nature can be truly understood by few and to those few alone will they lend their power. |
| 10 | Healer | Among the most respected forms of learning is that of healing. Every Lore-master should strive to understand this fundamental... |
| 20 | Dúnadan-learning | While the Elves were long known as masters of lore, the Dúnedain of old were very near their equals in many arts. |
| 20 | Harmony with Nature | Lore-masters are often said to be in harmony with the forces of nature. It is sometimes difficult to understand what is so... |
| 20 | Subtlety of Wisdom | Many Lore-masters choose to forsake the garish magics of thunderous fire and glamour, for they may bring the wrath of the... |
| 30 | Awareness of Body | Clearly, if one is to learn to properly manipulate the forces of nature and other lore, one must first understand the true... |
| 30 | Knowledge of the Past | Much of what simpler folk call magic is tied to the life of the world and is intertwined with it since the time before days. |
| 30 | Magic Adept | Lore-masters are dreaded for their ability to steal away the strength of others, yet are considered strange or mysterious for... |
| 30 | Proof against all Ills | Disease and illness has always been a favoured weapon of the Enemy, and Lore-masters have long striven to contest this power... |
| 30 | The Study of Wind-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 40 | Explosive Force | Few mixtures are as delicate as that of your mixture of blasting powder and other minerals that have its blinding effects on... |
| 40 | Improved Sign of Power: Command | You have heard that there may be a more complete form of the sign you uncovered previously. |
| 40 | Improved Storm-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 40 | The Study of Fire-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 42 | The Book of Beasts | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. It is... |
| 44 | Lore of the Blade | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. Lore of... |
| 46 | Of Leaf and Twig | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. This is a... |
| 50 | Improved Sign of Battle: Wizardry | Continue your study of ancient signs and the power they represent. |
| 50 | The Secret of Tar | Refine the quality of your sticky mixtures to make them easier to prepare. |
| 50 | The Wild and Ward | Your companions may be better suited to fire and frost than you, but even a furry coat or thick skin will not keep out all... |
| 60 | The Book of Nature | You have heard it whispered that the libraries of Moria yet contain many tomes, while many other volumes were brought by the... |
| 60 | The Mines of Moria (Epic) (Loremaster) | Delve deep into the ruined halls of Moria and face the threats that lie within. |
| 60 | The Path of the Ancient Master | You have begun to follow the Path of the Ancient Master. If you follow this path to its end, you will gain insight into the... |
| Level | Name | Description |
|---|
| 2 | Intro: A Lore-master's Fire-lore | Your trainer wants you to use your new skills to prove that you are ready to face the many dangers that exist in the world. |
| 2 | Intro: Fire of Old | Your trainer wants you to use your new skills to prove that you are ready to face the many dangers that exist in the world. |
| 15 | A Well-Ordered Mind | There are many secrets to be found in the histories of the Free Peoples, waiting only for the careful study of a lore-master... |
| 15 | Private Instance: A Well-Ordered Mind | Dorset Oakes has shown you into the cave that once served as his father's library. |
| 29 | A Friend of the Wild | You have been told that you may learn more secrets of how to communicate with the creatures of the wild from Radagast the... |
| 29 | Friend of Hares | Radagast has told you that many of the creatures of Garth Agarwen are in peril due to the corruption spreading in the land. |
| 29 | Friend of Sparrows | Radagast has asked for your help in saving one last creature from the swamps of Harloeg: a sparrow whose nest is surrounded... |
| 29 | Friend of Turtles | Radagast has asked you to find a turtle hiding in a stump in Harloeg. |
| 30 | A Lore-master's Will | A Lore-master seeks to dissolve all the mysteries of the world, but whether he chooses to share them with others is often a... |
| 30 | Instance: A Lore-master's Will | You have come to the cave where Isferon has been keeping the boxes left to him by Berenin. |
| 50 | A Lesson from Lord Elrond | Isdi believes that Master Elrond may have some words to impart to a lore-master of your great wisdom. |
| 50 | Articles of Mystery | Isdi has agreed to fashion you a piece of equipment to reflect the depth of your knowledge. |
| 50 | Vol. II, Book 1, Chapter 9: A Weapon of the Elder Days | The dwarves are desperate for some means of defeating the Watcher that waits in the Black Pool before the Walls of Moria. |
| 50 | Implements of Knowledge | Isdi has agreed to help you fashion a weapon that befits the wisdom of an accomplished lore-master. |
| 50 | The Wisest Way is Contemplation | The mysteries of the past lie open to you, but still you seek to uncover more, never resting in your pursuit of knowledge. |
| 58 | Path of the Ancient Master | Winiel has summoned you into her presence. |
| 58 | Path of the Ancient Master | asdf |
Contents |
Pets
Combat Pets
- Raven: Level 4
- Bear: Level 14
- Lynx: Level 30
- Eagle: Complete A Lesson from Lord Elrond quest
- Feline Hunter: Level 56
- Bog Guardian
Non-Combat Pets
Notes: A non-combat pet will take the spot of a combat pet when summoned. Type the command "/pet release" to release a non-combat pet.
- Hare: Complete Friend of the Wild quest series
- Turtle: Mathom House reputation vendor (Ally status)
- Sparrow: Elves of Rivendell reputation vendor (Kindred status)
- Cat: loot drop
- Dog: loot drop
- Fox: loot drop
- Snake: loot drop
- Squirrel: loot drop
- Frog: loot drop
Deeds
| Name | Use this skill, X times | # Advance Daily |
|---|---|---|
| Awareness of the Body | Use Wisdom of the Council, 100 times | |
| Beast-lore | Sign of the Wild: Rage, 300 times | |
| Deep Lore | Any combination of Lore skills, 500 times | |
| Dundain-learning | Use signs of power 1000 times | |
| Explosive Force | Use Blinding Flash 750 times | |
| Harmony with nature | Use cracked earth 400 times | |
| Healer | Leechcraft, 250 times | 40 |
| Improved Sign of Power: Command | Use Sign of Power: Command 350 times | |
| Improved Sign of Wizardry | Use Sign of Power: Wizard's Fire 750 times | 75 |
| Knowledge of the past | Use ancient wisdom 300 times | |
| Light of Hope | Beacon of Hope, 600 times | |
| Magic Adept | Use Share the Power 750 times | |
| Master of Beasts | Any combination of "Sign of the ..." skills, 500 times | |
| Master of the Staff | Staff-Strike, 600 times | |
| Power and Wisdom | Power of Knowledge, 250 times | |
| Proof against all ills | Use tend the sick 265 times | |
| Subtlety of wisdom | Use blinding flash 400 times | |
| The Secret of Tar | Use Sticky Tar 250 times | |
| The Study of Fire-lore | Use Fire-lore 350 times | |
| The Study of Wind-lore | Use Gust of Wind 1000 times |
Traits
Class Traits
Legendary Traits
As with other classes, Lore-masters have 4 Legendary traits: 3 gained from books and the 4th gained by completing 2 class specific quest chains.
Below is a list of the 4 Legendary Lore-master traits. The first trait is from a book where the pages will drop for anyone with or without the book so may be traded, purchased in the Auction House or otherwise obtained by those,of that class, seeking that trait.
The Next two required books, you will need the deeds started to get the pages to drop from the appropriate creatures.
| Lore-master Legendary Traits | |||
|---|---|---|---|
| Trait Name | Requirements | Benefits | |
| March of the Ents | Of Leaf and Twig | 5 target max, 442 fire damage AoE. | |
| Noble Savage | The Book of Beasts | Your Pets have better morale, attack and defensive capabilities. You must resummon the pet for this to take effect. | |
| Sword and Staff | Lore of the Blade | Enables the use of a sword and dual-wielding. +300 Morale, 2% Parry, 2% Evade, 15% Melee offence. | |
| Eagle-friend | After completing the 2 quest chains: Articles of Mystery Implements of Knowledge You will be given A Lesson from Lord Elrond which grants the trait. | Grants an Eagle pet which is a lesser giant eagle, 1 level below the Lore-master's level. The eagle has a +1.0 in-combat power regen aura for all fellowship members near it and other special abilities and moves. | |
See Also
External Links
Lore-master Guides
Lore-master guides can be found here.


